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- Status: Open.#601 In Overload-Technologies/Overload;
Softer shadows
GraphicsGraphical featureGraphical featureStatus: Open.#599 In Overload-Technologies/Overload;Implement a visibility layer system
GraphicsGraphical featureGraphical featureStatus: Open.#598 In Overload-Technologies/Overload;Add an option to disable profiling in game builds
OptimizationOptimization related stuffOptimization related stuffProject ConfigurationAnything related to setuping our projectsAnything related to setuping our projectsStatus: Open.#594 In Overload-Technologies/Overload;- Status: Open.#592 In Overload-Technologies/Overload;
Better UI layout
EditorSomething relative with the editorSomething relative with the editorQoLQuality of Life : Something that can improve users productivityQuality of Life : Something that can improve users productivityRefactoringSomething that needs a refactoringSomething that needs a refactoringStatus: Open.#591 In Overload-Technologies/Overload;Point light shadows
GraphicsGraphical featureGraphical featureStatus: Open.#580 In Overload-Technologies/Overload;Update Tracy profiler to 0.12
GraphicsGraphical featureGraphical featureProject ConfigurationAnything related to setuping our projectsAnything related to setuping our projectsStatus: Open.#579 In Overload-Technologies/Overload;Find a better system to handle empty texture properties (bindless textures?)
GraphicsGraphical featureGraphical featureStatus: Open.#575 In Overload-Technologies/Overload;- Status: Open.#573 In Overload-Technologies/Overload;
Implement hierarchical z-buffer for CPU occlusion queries
GraphicsGraphical featureGraphical featureOptimizationOptimization related stuffOptimization related stuffStatus: Open.#572 In Overload-Technologies/Overload;Fix sizes often called sizes although they represent half-extent
EditorSomething relative with the editorSomething relative with the editorGraphicsGraphical featureGraphical featureStatus: Open.#571 In Overload-Technologies/Overload;
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