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lslint is a tool to check the syntactic and semantic validity of Second Life LSL scripts.
Releases
See Releases for binaries.
Latest release resides here.
Compiling
make should be all that's required on POSIX systems, and a solution file exists for VS2015 on Windows.
Win flex-bison as well as VS2015 or SDK7.0 or later are required for Windows build. See the comment in NMakefile for detailed instructions.
License
All code is public domain unless otherwise noted.
LSL scripts are from various sources and the property of their respective owners.
.l and .y files are based on samples provided by Linden Lab.
WARNING:lslint faithfully reproduced all the quirks of the LSL compiler circa ~2006,
like having constants as lexer tokens, events as part of the parser grammar,
and lots of right recursion. From a compiler perspective, it does everything
wrong, and is not recommended as a base for anything but a lint tool.
Additional changes
Makopoppo
added nmake support (see NMAkefile for details).
dropped builtins.txt creator. if you look for new builtins.txt, see kwdb project
enabled appending the input file path to the result lines by "-p".
Xenhat
Makefile-less VS2015 support (more cpp hybridization was necessary)
Side effects includes x86_64 binary, x86 is possible still
Sei-Lisa
added Mono mode (-m for Mono(default), -m- for LSO)
added option to make the warning on unused event parameters optional (-u to enable, -u- to disable)
added option to ignore preprocessor commands (-i)
added switch() statement and lazy list support
added god mode support
added reporting of several errors and warnings
numerous bug fixes and enhancements
Special Thanks
Strife Onizuka
Howie Lament
Cory Linden
Huns Valen
Doran Zemlja / Adam Wozniak
Shout Outs
Daniel Linden
Bakuzelas Khan
One Song
Otacon Falcone
Shokra Patel
About
lslint is a tool to check the syntactic and semantic validity of Second Life LSL scripts.