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Open a scene with target/release/euclider --scene scenes/3d_room.json
Controls
Mouse wheel - resolution adjustment
[Esc] - exit
3D Scenes
Mouse - camera rotation
[W/A/S/D/Shift/Control] - camera movement
4D Scenes
Generalized rotations happen in a plane, not around an axis. A plane is given by two axes of the camera. Rotate by holding two buttons bound to the following axes and pressing [C/M]:
[I] - x axis
[O] - Y axis
[K] - Z axis
[L] - W axis
[W/A/S/D/Shift/Control/Q/E] - camera movement
Preview
A simple sphere displaying Fresnel equations.
A scene containing a room with several entities. Listed from left to right:
a blue sphere with a partially reflective surface;
a cuboid with an animated perlin noise surface;
a glass material in the shape of the complement set operation on a cube and a sphere;
an infinite cylinder passing through the ceiling and the floor
A non-euclidean 3D scene consisting of hallways that either stretch the space inside (left) or shrink it (right).
A frame of a 4D hypercube made of cylinders as edges. Notice how the rays on the cyan cylinder in the bottom right are reflected to the fourth dimension, revealing more of the frame.
About
A higher dimensional raytracing prototype with non-euclidean-like features