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Release Vulkan CTS 1.3.2.0 · KhronosGroup/VK-GL-CTS · GitHub
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Vulkan CTS 1.3.2.0
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4815 commits
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New Tests
- Test message passing using permuted indices
- Add a GraphicsFuzz coverage test
- Run dynamic_state tests for pipeline library
- Improve AHB image_formats subtest log output
- Test primitive ID is not affected by culling
- Extend FSR multiview tests
- Add tests for VK_EXT_image_view_min_lod extension
- Extend conditional rendering tests to use buffer with device local memory
- Test dynamic descriptors with different stage visibility
- Add 8-bit blend_operation_advanced tests
- Added vkCmdCopyQueryPoolResults() tests with count==1 and stride=0
- Run FSR tests for pipeline library
- Basic tests for VK_KHR_graphics_pipeline_library
- Add tests for zero initialize workgroup memory
- vulkan: KHR_format_feature_flags2 modifier coverage
- dEQP-VK.pipeline.graphics_library
- Add miscellaneous tests for pipeline library
- Add imageStore tests that write constant values
- Check dynamic viewports with depth clip control
- Move draw buffers indexed tests from ES3.1 to ES3 group
- Support VK_KHR_portability_enumeration
- Rewrite portability check for Amber tests
- vulkan: Templatize the DRM format modifier tests
- Fix feature checks in rasterization order attachment tests
- Add coverage for transition between compute and indirect draw
- Rework platform memory limits
- Enable EGL AHB tests
- Added tests to check vkGetPhysicalDeviceImageFormatProperties with VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
- Add a batch of GraphicsFuzz coverage tests
- Test EarlyFragmentTests effect on color output and sample counting
- Enable VK_KHR_pipeline_library in default device
- Test pSetLayouts in graphics_pipeline_library
- Actually test compatible depth/stencil attachment formats
- modifiers: Use dedicated memory consistently
- Rename VK_KHR_graphics_pipeline_library to EXT
- Rename mustpass master branch to main
- Verify Depth/Stencil Write conditions
- Add tests for VK_EXT_primitives_generated_query
- Add VK_EXT_graphics_pipeline_library to extensions_data.txt
- Improve coverage of MSAA copies
- Add a check that drmFormatModifierTilingFeatures has at least one bit set
- Add more power of two checks
- Add tests for surfaceless queries
- Add depth and stencil multisample copy tests
- Test more depth/stencil formats in load_store_op_none tests
- Add tests to verify compressed texture downloads to non-zero mip levels
- Merge master to graphics_pipeline_library branch
- Add coverage for depth bias with polygon topologies and fill modes
- Don't filter out some VK_NV extensions used in tests
- Test SRGB formats with UNIFORM_TEXEL_BUFFERs
- Handle VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags
- Test constant and dynamically uniform subgroup shuffle deltas
- Add dynamic state to instancing tests
- Add color output check to early fragment sample count tests
- Use common code for robustness2 tests
- Create custom device when testing VK_NV_shading_rate_image
- Handle cases added with merge from master
- Resolve multisample image tests with renderArea < attachment size
- Run pipeline tests for pipeline library
- OpPtrEqual OpPtrNotEqual for non-variable pointers
Fixes
- Add check for ES compatibility extensions with Desktop OpenGL
- Fix OpenGL implicit conversions tests
- Fix extension promotions
- Fix arguments for image test reference generation
- Fix MSVC C++17 build
- Add queue ownership release in modifier tests
- Check for visibility in external_memory_host test
- Avoid using unsupported rasterization order feature struct
- Limit number of storage buffers in divide by zero compute test
- Wait for idle queue after submitting an empty job
- Fix GLES CTS mustpass files moved after GPL merge
- Avoid division by zero in calculateThreshold
- fix GL46 vector construction sizing
- Fix build issues with older NDKs
- Fix dEQP-VK.subgroups.size_control.compute.required_subgroup_size_*_require_full_subgroups
- Fix memory leaks when creating test hierarchy
- Improve and fix quad randomization in vertex array test
- Fixed non zero mip compressed texture tests failure
- Make texel conversion ignore unused channels
- Avoid logging to stdout in buffer mem requirements tests
- Parse test case result version when converting to XML
- Use associated physical device from custom instance
- Do not query unsupported structures
- Fix GCC 11 misleading indentation warning
- PGQ bug fixes
- Use the correct attachment parameter when not the default FBO
- Fix signed integer overflow in shader precision tests
- Fix fragment_shader_interlock vs fragment_shading_rate tests
- Remove a wrong qualityWarning for fbo completeness test
- Fix DeqpTestRunnerTest
- Fix dEQP-VK.image.sample_texture.* tests write out-of-bounds bug
- Use getDevice() instead of m_logicalDevice.get() so it works in both paths
- Fix link time optimization tests
- Regenerate main/gl45-master.txt
- Increase tolerance in fp64 mat3determinant compute
- Fix subgroup size control failure logging
- Assert that isnan and isinf cases cover intended classes
- Improve max image samples check in KHR-GL46.multi_bind test
- Use queues and entrypoints from custom device
- Reduce framebuffer size on some graphicsfuzz tests
- Fix freeing custom device in dynamic state tests
- Fix lossy layout transitions in modifier tests
- Fix waived tests being able to crash suite
- Restore the default pipeline layout creation flag
- Fix accidentally removed extension
- fix invalid buffer bind size in KHR-GL46.sparse_buffer_tests.BufferStorageTest
- Fixes Conditional Rendering local memory tests
- Fix warnings with clang and GCC
- Wait for deferred operations before obtaining RT pipeline handle
- Reduce advertised sys mem on 32 bit Android
- Use proper image tiling in synchronization test support checks
- Fix incorrect layout transition in modifier tests
- gl4cMapBufferAlignmentTests: ensure that the GL_ARB_buffer_storage extension is present
- Fix acceleration structure vertex and index flushes
- Fix signed integer overflow in shader operator tests
- Remove unused variables from occlusion query tests
- Remove EnableBlendCase from ES 3.1
- Fix ARB_sparse_texture commit tests texture allocation
- Fix compilation issues with ShaderLibraryCase assert
- Check extension support before using its image extended usage bit
- Fixes pipeline library merge
- Keep track which SBT records are needed and initialize all needed ones
- Fix extension data for EXT_texel_buffer_alignment
- Fix negative shift in bitfieldExtract tests
- Fix one more missed extension promotion
- Update known conformance version for 1.3.1.1
- Query default FBO Depth, Stencil only when format requires
- Fix Zlib depedency
- Limit dimensionality of arrays-of-arrays in random SSBO tests
- Increase tolerance in mat3 determinant compute test
- Modify pipeline library tests to always specify the layout
- Check for graphics pipeline library support in FSR tests
- Fix bad merge affecting create_device_unsupported_features test
- Fix rounding issues with texture generation shader
- Fix 32-bit compilation warning
- GCC 11 build fixes for opengl-es-cts-3.2.7 branch
- Synchronize input attachment reads in IO chains
- Fix division by zero errors
Improvements
- Update KC-CTS for MR40
- Simplify isDeviceFunctionalitySupported
- Update Android CTS files for 2022
- Add more video exclusions to gen_framework.py
- Update README.md files, replacing old link
- Rework extensions_data and mandatory_features
- Update docs to use python3 executable where required
- Add support for building with Visual Studio 2022
- Switch the branch to the main mustpass
- Notice of withdrawal of Vulkan CTS 1.2.5.x
- Remove duplicate makeComputePipeline definitions
- Update known conformance version for 1.3.2.0
- Reduce and amortize memory allocations in RT utilities
- Update KC CTS
- framework: unify TestPackage behaviour between ES 3.1 and 3.2
- Update vulkan-docs version
- Use standard type definitions on all platforms
- Add missing formats to mapTextureFormat
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