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Release Version 2.11.1 Β· HansKristian-Work/vkd3d-proton Β· GitHub
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Version 2.11.1
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850 commits
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since this release
This release is a minor bug-fix release before the holidays.
- Implement COLOR -> STENCIL fallback copy on NVIDIA
- Implement SM 6.6 ResourceDescriptorHeap[] + UAV counters correctly on RADV
- Fix bugged implementation of DXBC resinfo instruction, affecting Avatar: Frontiers of Pandora
- Fix memory type used for DGC preprocess memory on NVIDIA (~5% performance, YMMV)
- Fix crash in Callisto Protocol when booting game with DXR support
More complete MSAA resolve implementation
- Add depth-stencil resolve
- Support typeless formats
- Add MIN/MAX resolve modes
- Implement missing code paths on NVIDIA
Workarounds
- Update workaround for GPU hang in CP77 when using DXR for patch 2.1.
- Remove workaround for NO_DGCC in Halo Infinite on NVIDIA.
- Workaround game bug in Pioneers of Pagonia causing GPU hangs on RADV.
Assets 3
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