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Releases: FNA-XNA/FAudio
25.07
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Fixes:
- Debug: Avoid a use-after-free when logging api exits in DestroyVoice
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Assets 2
25.06
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Fixes:
- Voices do not refcount the FAudio context; FAudio_Release now destroys all voices when refcount is 0
- Wine/Win32: Fix uninitialized memory in the WMA decode cache
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Assets 2
25.05
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New Features:
- Added CollectorEXT extension
Fixes:
- PlayBegin/PlayLength are now validated against AudioBytes
- SDL: Channel/Sample rate override are now queried with GetHint instead of getenv
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Assets 2
25.04
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Fixes:
- Fixed errors introduced with CMake 4.0
- Fixed documentation/assertion preventing using FAUDIO_1024_QUANTUM
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Assets 2
25.03
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New Features:
- CMake: The default build configuration now uses SDL3
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Assets 2
25.02
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New Features:
- SDL3 support is now considered production ready and will be made the default in 25.03
Fixes:
- FACT: Fix timing accuracy issue where Cues being faded for 0ms were immediately destroyed rather than stopped
- C#: Fix qoa_open_from_memory interop definition
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Assets 2
25.01
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New Features:
- The Xbox GDK build now defaults to using SDL3
- The C# wrapper now includes support for the FAPO APIs
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Assets 2
24.12
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Various improvements to FAudio CI. 24.12 is functionally identical to 24.11.
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Assets 2
24.11
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Fixes:
- Fixed some confusing internal defines that were meant for selecting fast memcpy/memset paths
- Continued work on SDL3 support
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Assets 2
24.10
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New Features:
- CMake: Shared and static libraries are now separate, unique build targets
Fixes:
- XNA_Song: Fixed a regression where end-of-stream went undetected for songs that were exactly X integer seconds long
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