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ShakerComponent3D · Eneskp3441/Shaker Wiki · GitHub
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ShakerComponent3D
Enes Kaplan edited this page Jul 9, 2024
·
1 revision
ShakerComponent3D
is a class that extends ShakerBase3D
to provide 3D shaking functionality in Godot 4. It can be used to add shaking effects to Node3D nodes in a scene..
Property | Type | Description |
---|---|---|
custom_target | bool | Flag to use custom targets instead of parent node |
Targets | Array[Node3D] | Array of target Node3D objects to apply shake effect |
randomize | bool | Flag to enable randomization of shake effect |
is_playing | bool | Indicates if the shake effect is currently playing |
AutoPlay | bool | Flag to automatically start shake effect on ready |
Starts the shake effect.
func play_shake() -> void
var shaker = get_node("ShakerComponent3D")
shaker.play_shake()
None
Stops the shake effect with a fade-out.
func stop_shake() -> void
var shaker = get_node("ShakerComponent3D")
shaker.stop_shake()
None
Immediately stops the shake effect.
func force_stop_shake() -> void
var shaker = get_node("ShakerComponent3D")
shaker.force_stop_shake()
None
Adds an external shake effect to the component.
func shake(shaker_preset: ShakerPreset3D, mode: ShakeAddMode = ShakeAddMode.add, duration: float = 1.0, speed: float = 1.0, intensity: float = 1.0, fade_in: float = 0.25, fade_out: float = 0.25) -> void
Parameter | Type | Description |
---|---|---|
shaker_preset | ShakerPreset3D | The preset defining the shake pattern |
mode | ShakeAddMode | The mode to apply the shake (add or override) |
duration | float | Duration of the shake effect |
speed | float | Speed of the shake effect |
intensity | float | Intensity of the shake effect |
fade_in | float | Fade-in duration for the shake effect |
fade_out | float | Fade-out duration for the shake effect |
var shaker = get_node("ShakerComponent3D")
var preset = preload("res://shaker_presets/earthquake.tres")
shaker.shake(preset, ShakerComponent3D.ShakeAddMode.add, 2.0, 1.5, 0.8)
None
Defines how a new shake effect is added to existing ones.
-
add
: Adds the new shake effect to existing ones -
override
: Overrides existing shake effects with the new one
-
shake_started
: Emitted when the shake effect starts -
shake_finished
: Emitted when the shake effect finishes -
shake_fading_out
: Emitted when the shake effect starts fading out

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