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ShakeTypes · Eneskp3441/Shaker Wiki · GitHub
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ShakeTypes
Enes Kaplan edited this page Jul 9, 2024
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1 revision
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ShakeTypeBrownianShake | ShakeTypeCurve | ShakeTypeNoiseShake |
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ShakeTypeRandom | ShakeTypeSawtoothWave | ShakeTypeSineWave |
ShakeTypeSquareWave |
ShakeTypeBase is the foundational class for all shake types. It provides the basic structure and properties that are common to all shake types. Here's an explanation of its main components:
@export var amplitude: float = 1.0
- Defines the magnitude of the shake effect.
- Can be modified in the editor or via code.
@export var offset: float = 0.0
- Determines the starting point or phase of the shake effect.
- Can be adjusted to change the initial position of the shake.
func set_amplitude(value: float) -> void:
amplitude = value
on_property_changed("amplitude")
- Sets the amplitude and notifies that the property has changed.
func get_amplitude() -> float:
return amplitude
- Returns the current amplitude value.
func set_offset(value: float) -> void:
offset = value
on_property_changed("offset")
- Sets the offset and notifies that the property has changed.
func get_offset() -> float:
return offset
- Returns the current offset value.
func get_value(t: float) -> float:
var result: float = 0.0
return result
- A placeholder method to be overridden by derived classes.
- Calculates the shake value at a given time
t
. - Each specific shake type will implement its own logic here.
Note: For 2D and 3D shake types, float
is replaced with Vector2
and Vector3
respectively for amplitude, offset, and the return type of get_value
.

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