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This is a GDExtension library. Includes precompiled binaries for Windows, Linux, macOS, iOS, Android and Web, but it must compile for each platform which Godot Engine supports.
Fastest encoding and fast decoding (when working with the QOI class in scripts)
Editor integration (use .qoi as regular textures)
Cross-platform
Simple API
Disadvantage
Large file size when working with .qoi files directly (compared to PNG or WebP. more than 2-3 times larger)
Approximate comparison of QOI encoding speed vs PNG
QOIvsPNG.mp4
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Download
To download, use the Godot Asset Library or use one of the stable versions from the GitHub Releases page (just download the first archive from the assets, not one of the Source Codes).
Note
If you download the addon manually, first go to the folder at the root of the archive, and then copy its contents to your project.
Editor integration
By default, after installation, QOI importer and QOI saver will be active.
The importer allows you to import .qoi files and use them as regular textures in your project.
The saver allows you to save Image and Texture2D resources as .qoi files using standard Godot tools.
But if you don't need these integrations and you want to use only the QOI class, then you can disable them in the project settings. These settings are located here: rendering/textures/qoi/*
API
The entire API is in the QOI class. It can be found in the documentation inside the engine.
# Read the QOI image from file# @return null or ImageImageread(path : String) static# Decode the QOI image from an encoded byte array# @return null or ImageImagedecode(data : PackedByteArray) static# Write the Image as a file in QOI format# @return code of ErrorErrorwrite(path : String, image : Image) static# Encode the Image in QOI format as an array of bytes# @return an array of bytes. If an error occurs, it is empty.PackedByteArrayencode(image : Image) static