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This repository was archived by the owner on Jun 2, 2018. It is now read-only.
Blocks in C and Objective-C are downright magical. They make coding easier and potentially quicker, not to mention faster on the front end with multithreading and Grand Central Dispatch. BlocksKit hopes to facilitate this kind of programming by removing some of the annoying - and, in some cases, impeding - limits on coding with blocks.
BlocksKit is a framework for OS X Mountain Lion and newer, a static library for iOS 6 and iOS 7, and a framework for iOS 8 and newer.
BlocksKit can be added to a project using CocoaPods. One may also use targets included in the project.
Framework
Download a release of BlocksKit.
Drag (or "Add Files...") BlocksKit.xcodeproj to your Xcode project using
the Navigator.
From the "General" pane of your application or framework, add
BlocksKit.framework to the "Embedded Binaries" list.
@import BlocksKit;
Static Library
Download a release of BlocksKit.
Run "Archive" in Xcode.
By default the static library will be compiled to ~/Library/Developer/Xcode/DerivedData.
Move libBlocksKit.a and Headers to your project's folder, preferably a subfolder like "Vendor".
In "Build Phases", Drag libBlocksKit.a into your target's "Link Binary With Libraries" build phase.
In the build settings of your target or project, change "Other Linker Flags" to -ObjC. Make sure your app is linked with CoreGraphics, Foundation, MessageUI, and UIKit.
Change (or add) to "Header Search Paths" the relative path to BlocksKit's headers, like $(SRCROOT)/Vendor/Headers.
Insert #import <BlocksKit/BlocksKit.h> in your project's prefix header.
Documentation
An Xcode-compatible documentation set is available from CocoaDocs.
License
BlocksKit is maintained under the MIT license. The project itself is free for use in any and all projects. You can use BlocksKit in any project, public or private, with or without attribution - though we prefer attribution! It helps us.