You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
F/OSS reimplementation of Mechadeus 1995 "The Daedalus
Encounter" interactive movie puzzle adventure game.
Status
The project is currently on the early stages of development, and
is not yet playable, however you can already run through the very
first scenes of the story (from beginning up to entering Vekkar
freighter).
Building
Dependencies:
cmake
SDL2
SDL2_image
The project also uses libSDL2pp, C++11 bindings library for SDL2.
It's included into git repository as a submodule, so if you've
obtained source through git, don't forget to run git submodule init && git submodule update.
To build the project, run:
cmake . && make
Running
To run the game, you need original game data. Specify path to data
directory (it may be either CD-ROM mount point or a directory
containing contents of all game CDs; directory structure doesn't
really matter in the latter case, game will find needed data in
subdirectories automatically) with -d options:
opendaed -d <datadir>
You may also specify name of game scenario (.nod) file and starting
entry number with -n and -e options respectively - it's
useful to jump to arbitrary part of the game for debugging purposes.
For instance,
opendaed -d <datadir> -n encountr.nod -e 2
is the start of the game story.
You may also directly play puzzles which are already implemented.
For that, run: