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igv’s gists · GitHub
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// This library is free software; you can redistribute it and/or | |
// modify it under the terms of the GNU Lesser General Public | |
// License as published by the Free Software Foundation; either | |
// version 3.0 of the License, or (at your option) any later version. | |
// | |
// This library is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
// Lesser General Public License for more details. | |
// |
igv
/ SSimSuperRes.glsl
Last active
July 19, 2025 02:46
Basically it's an accurate sharpener + antiringing. Usage: glsl-shader="~~/SSimSuperRes.glsl"
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// SSimSuperRes by Shiandow | |
// | |
// This library is free software; you can redistribute it and/or | |
// modify it under the terms of the GNU Lesser General Public | |
// License as published by the Free Software Foundation; either | |
// version 3.0 of the License, or (at your option) any later version. | |
// | |
// This library is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
igv
/ KrigBilateral.glsl
Last active
July 17, 2025 02:31
Good test pattern: https://www.rtings.com/images/test-materials/2017/chroma-444.png (Compress it with any lossy codec first, for example jpeg. You can do it with mpv, only add screenshot-jpeg-source-chroma=no to mpv.conf). Usage: glsl-shader="~~/KrigBilateral.glsl"
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// KrigBilateral by Shiandow | |
// | |
// This library is free software; you can redistribute it and/or | |
// modify it under the terms of the GNU Lesser General Public | |
// License as published by the Free Software Foundation; either | |
// version 3.0 of the License, or (at your option) any later version. | |
// | |
// This library is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
igv
/ adaptive-sharpen.glsl
Last active
July 7, 2025 20:25
Optimal sharpening strength (according to objective metrics) - 0.5. Can be applied only to luma channel (change OUTPUT to LUMA). To use it on-demand add the following line to input.conf: n change-list glsl-shaders toggle "~~/adaptive-sharpen.glsl"
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// Copyright (c) 2015-2021, bacondither | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions | |
// are met: | |
// 1. Redistributions of source code must retain the above copyright | |
// notice, this list of conditions and the following disclaimer | |
// in this position and unchanged. | |
// 2. Redistributions in binary form must reproduce the above copyright |
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