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ASCII Art + Konami Code Easter Egg for iOS · GitHub
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March 24, 2014 01:28
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ASCII Art + Konami Code Easter Egg for iOS
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// | |
// ARKonamiKeyboardView.h | |
// Artsy | |
// | |
// Created by Daniel Doubrovkine on 3/21/14. | |
// Copyright (c) 2014 Art.sy. All rights reserved. | |
// | |
#import <DRKonamiCode/DRKonamiGestureRecognizer.h> | |
@interface ARKonamiKeyboardView : UIView <UIKeyInput> | |
- (id)initWithKonamiGestureRecognizer:(DRKonamiGestureRecognizer *)gestureRecognizer; | |
@end |
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// | |
// ARKonamiKeyboardView.m | |
// Artsy | |
// | |
// Created by Daniel Doubrovkine on 3/21/14. | |
// Copyright (c) 2014 Art.sy. All rights reserved. | |
// | |
#import "ARKonamiKeyboardView.h" | |
#import <DRKonamiCode/DRKonamiGestureRecognizer.h> | |
@interface ARKonamiKeyboardView () | |
@property (nonatomic, strong) DRKonamiGestureRecognizer *gestureRecognizer; | |
@end | |
@implementation ARKonamiKeyboardView | |
- (id)initWithKonamiGestureRecognizer:(DRKonamiGestureRecognizer *)gestureRecognizer | |
{ | |
self = [super init]; | |
if (self) { | |
_gestureRecognizer = gestureRecognizer; | |
} | |
return self; | |
} | |
- (void)insertText:(NSString *)text { | |
if ([text.lowercaseString isEqualToString:@"b"]) { | |
[self.gestureRecognizer BButtonAction]; | |
} else if ([text.lowercaseString isEqualToString:@"a"]) { | |
[self.gestureRecognizer AButtonAction]; | |
[self.gestureRecognizer enterButtonAction]; | |
} else { | |
[self.gestureRecognizer enterButtonAction]; | |
} | |
} | |
- (BOOL)canBecomeFirstResponder { | |
return YES; | |
} | |
- (void)deleteBackward { | |
} | |
- (BOOL)hasText { | |
return YES; | |
} | |
@end |
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#import <DRKonamiCode/DRKonamiGestureRecognizer.h> | |
#import "ARKonamiKeyboardView.h" | |
#import <ARASCIISwizzle/UIFont+ASCII.h> | |
#import <ARASCIISwizzle/UIImageView+ASCII.h> | |
@interface SampleViewController() <DRKonamiGestureProtocol> | |
@property (nonatomic, readonly) ARKonamiKeyboardView *konamiKeyboardView; | |
@end | |
(void)viewWillAppear:(BOOL)animated | |
{ | |
[super viewWillAppear:animated]; | |
[self addKonami]; | |
} | |
- (void)konami:(DRKonamiGestureRecognizer *)recognizer | |
{ | |
if ([recognizer konamiState] == DRKonamiGestureStateRecognized ) { | |
UIFont.ascii = ! UIFont.ascii; | |
UIImageView.ascii = ! UIImageView.ascii; | |
// TODO: reload current view | |
} | |
} | |
- (void)addKonami | |
{ | |
DRKonamiGestureRecognizer *konamiGestureRecognizer = [[DRKonamiGestureRecognizer alloc] initWithTarget:self action:@selector(konami:)]; | |
_konamiKeyboardView = [[ARKonamiKeyboardView alloc] initWithKonamiGestureRecognizer:konamiGestureRecognizer]; | |
[konamiGestureRecognizer setKonamiDelegate:self]; | |
[konamiGestureRecognizer setRequiresABEnterToUnlock:YES]; | |
[self.view addGestureRecognizer:konamiGestureRecognizer]; | |
} | |
#pragma mark - | |
#pragma mark DRKonamiGestureProtocol | |
- (void)DRKonamiGestureRecognizerNeedsABEnterSequence:(DRKonamiGestureRecognizer*)gesture | |
{ | |
[self.view addSubview:self.konamiKeyboardView]; | |
[self.konamiKeyboardView becomeFirstResponder]; | |
} | |
- (void)DRKonamiGestureRecognizer:(DRKonamiGestureRecognizer*)gesture didFinishNeedingABEnterSequenceWithError:(BOOL)error | |
{ | |
[self.konamiKeyboardView resignFirstResponder]; | |
[self.konamiKeyboardView removeFromSuperview]; | |
} |
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