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JavaScript detach: detach a node from the DOM, optionally reattaching it when done. · GitHub
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April 23, 2011 16:43
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JavaScript detach: detach a node from the DOM, optionally reattaching it when done.
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/*!
* JavaScript detach - v0.2 - 5/18/2011
* https://benalman.com/
*
* Copyright (c) 2011 "Cowboy" Ben Alman
* Dual licensed under the MIT and GPL licenses.
* https://benalman.com/about/license/
*/
function detach ( node , async , fn ) {
var parent = node . parentNode ;
var next = node . nextSibling ;
// No parent node? Abort!
if ( ! parent ) { return ; }
// Detach node from DOM.
parent . removeChild ( node ) ;
// Handle case where optional `async` argument is omitted.
if ( typeof async !== "boolean" ) {
fn = async ;
async = false ;
}
// Note that if a function wasn't passed, the node won't be re-attached!
if ( fn && async ) {
// If async == true, reattach must be called manually.
fn . call ( node , reattach ) ;
} else if ( fn ) {
// If async != true, reattach will happen automatically.
fn . call ( node ) ;
reattach ( ) ;
}
// Re-attach node to DOM.
function reattach ( ) {
parent . insertBefore ( node , next ) ;
}
}
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// Get an element.
var elem = document . getElementById ( 'huge-ass-table' ) ;
// Just detach element from the DOM.
detach ( elem ) ;
// Detach + exec fn + reattach, synchronous.
detach ( elem , function ( ) {
// this == elem, do stuff here.
} ) ;
// Detach + exec fn + reattach, asynchronous.
detach ( elem , true , function ( reattach ) {
// this == elem, do stuff here, call reattach() when done!
setTimeout ( reattach , 1000 ) ;
} ) ;
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Unit tests on JSFiddle