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WebGLRenderingContext: attachShader() メソッド - Web API | MDN
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WebGLRenderingContext: attachShader() メソッド
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since 2015年7月.
WebGLRenderingContext.attachShader() は WebGL API のメソッドで、フラグメントか頂点のどちらかの WebGLShader
を WebGLProgram
にアタッチします。
構文
js
attachShader(program, shader)
引数
program
shader
-
フラグメントか頂点の
WebGLShader
。
例
以下は既存のシェーダーを WebGLProgram
にアタッチするコードです。
js
const program = gl.createProgram();
// 既に存在するシェーダーをアタッチ
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw `WebGL プログラムをコンパイルできませんでした。 \n\n${info}`;
}
仕様書
Specification |
---|
WebGL Specification> # 5.14.9> |
ブラウザーの互換性
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関連情報
WebGLProgram
WebGLShader
WebGLRenderingContext.attachShader()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()