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CanvasRenderingContext2D.drawFocusIfNeeded() - Web API | MDN
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CanvasRenderingContext2D.drawFocusIfNeeded()
Baseline
Widely available
*
This feature is well established and works across many devices and browser versions. It’s been available across browsers since 2016年8月.
* Some parts of this feature may have varying levels of support.
CanvasRenderingContext2D.drawFocusIfNeeded()
はキャンバス 2D API のメソッドで、引数で与えられた要素にフォーカスが当たった時に、現在のパスもしくは指定されたパスの周りにフォーカスリングを描画します。
構文
js
void ctx.drawFocusIfNeeded(element);
void ctx.drawFocusIfNeeded(path, element);
引数
例
>ボタンのフォーカスの管理
この例では、キャンバス上に 2 つのボタンを描画します。 drawFocusIfNeeded()
メソッドは、必要に応じてフォーカスリングを描画するために使用されます。
HTML
html
<canvas id="canvas">
<button id="button1">続ける</button>
<button id="button2">終了</button>
</canvas>
JavaScript
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const button1 = document.getElementById("button1");
const button2 = document.getElementById("button2");
document.addEventListener("focus", redraw, true);
document.addEventListener("blur", redraw, true);
canvas.addEventListener("click", handleClick, false);
redraw();
function redraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawButton(button1, 20, 20);
drawButton(button2, 20, 80);
}
function handleClick(e) {
// Calculate click coordinates
const x = e.clientX - canvas.offsetLeft;
const y = e.clientY - canvas.offsetTop;
// 必要に応じて button1 をフォーカスする
drawButton(button1, 20, 20);
if (ctx.isPointInPath(x, y)) {
button1.focus();
}
// 必要に応じて button2 をフォーカスする
drawButton(button2, 20, 80);
if (ctx.isPointInPath(x, y)) {
button2.focus();
}
}
function drawButton(el, x, y) {
const active = document.activeElement === el;
const width = 150;
const height = 40;
// ボタンの背景
ctx.fillStyle = active ? "pink" : "lightgray";
ctx.fillRect(x, y, width, height);
// ボタンのテキスト
ctx.font = "15px sans-serif";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillStyle = active ? "blue" : "black";
ctx.fillText(el.textContent, x + width / 2, y + height / 2);
// クリック可能な領域を定義
ctx.beginPath();
ctx.rect(x, y, width, height);
// 必要に応じてフォーカスリングを描画
ctx.drawFocusIfNeeded(el);
}
結果
仕様書
Specification |
---|
HTML> # dom-context-2d-drawfocusifneeded-dev> |
ブラウザーの互換性
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関連情報
- このメソッドを定義しているインターフェイス:
CanvasRenderingContext2D