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calcMode - SVG | MDN
Value
discrete
| linear
| paced
|
spline
Default value
linear
Animatable
No
discrete
This specifies that the animation function will jump from one value to the next without any interpolation.
linear
Simple linear interpolation between values is used to calculate the animation function. Except for <animateMotion>
, this is the default value.
paced
Defines interpolation to produce an even pace of change across the animation. This is only supported for values that define a linear numeric range, and for which some notion of "distance" between points can be calculated (e.g., position, width, height, etc.). If paced is specified, any keyTimes
or keySplines
will be ignored. For <animateMotion>
, this is the default value.
spline
Interpolates from one value in the values
list to the next according to a time function defined by a cubic Bézier spline. The points of the spline are defined in the keyTimes
attribute, and the control points for each interval are defined in the keySplines
attribute.