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XRWebGLSubImage: depthStencilTexture property - Web APIs | MDN
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Using
XRWebGLSubImage: depthStencilTexture property
Limited availability
This feature is not Baseline because it does not work in some of the most widely-used browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The read-only depthStencilTexture
property of the XRWebGLSubImage
interface represents the depth/stencil WebGLTexture
object for the XRCompositionLayer
to render.
Value
An opaque WebGLTexture
. See WebXR opaque textures for details.
Using depthStencilTexture
The depthStencilTexture
property can be passed to WebGL2RenderingContext.framebufferTextureLayer()
to attach the depth texture to a framebuffer.
js
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const layer = xrGlBinding.createProjectionLayer({
textureType: "texture-array",
});
const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [layer] });
xrSession.requestAnimationFrame(onXRFrame);
function onXRFrame(time, xrFrame) {
xrSession.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
const viewport = xrGlBinding.getSubImage(layer, xrFrame).viewport;
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
for (const view in xrViewerPose.views) {
const subImage = xrGlBinding.getViewSubImage(layer, view);
gl.framebufferTextureLayer(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
subImage.colorTexture,
0,
subImage.imageIndex,
);
gl.framebufferTextureLayer(
gl.FRAMEBUFFER,
gl.DEPTH_ATTACHMENT,
subImage.depthStencilTexture,
0,
subImage.imageIndex,
);
// Render from the viewpoint of xrView
}
}
Specifications
Specification |
---|
WebXR Layers API Level 1> # dom-xrwebglsubimage-depthstenciltexture> |
Browser compatibility
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