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WebGLRenderingContext: getBufferParameter() method - Web APIs | MDN
getBufferParameter(target, pname)
target
-
A GLenum
specifying the target buffer object. Possible values:
gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as
vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
When using a WebGL 2 context,
the following values are available additionally:
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
pname
-
A GLenum
specifying information to query. Possible values:
gl.BUFFER_SIZE
-
Returns a GLint
indicating the size
of the buffer in bytes.
gl.BUFFER_USAGE
-
Returns a GLenum
indicating the
usage pattern of the buffer. One of the following:
gl.STATIC_DRAW
gl.DYNAMIC_DRAW
gl.STREAM_DRAW
When using a WebGL 2 context,
the following values are available additionally:
gl.STATIC_READ
gl.DYNAMIC_READ
gl.STREAM_READ
gl.STATIC_COPY
gl.DYNAMIC_COPY
gl.STREAM_COPY
Depends on the requested information (as specified with pname
). Either a
GLint
or a GLenum
.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);