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Tint is a compiler for the WebGPU Shader Language (WGSL)
Branches
- 3cb3f4a Add notice of mirror deprecation. by dan sinclair · 1 year, 4 months ago main
- 5b68c12 Import Tint changes from Dawn by Tint team · 1 year, 4 months ago
- c3ebebf Import Tint changes from Dawn by Tint team · 1 year, 4 months ago
- 076c942 Import Tint changes from Dawn by Tint team · 1 year, 4 months ago
- 6b401de Import Tint changes from Dawn by Tint team · 1 year, 4 months ago
Tint
Note: This repo is deprecated and the auto-mirroring has been turned off. No more updates will appear in this mirror. Please switch to the Dawn repo to retrieve the Tint source code. If there are any issues integrating the Dawn repo with your build, please file bugs.
Note: This repo is read-only, minimized mirror of the Dawn repo.
Tint changes should be made in the Dawn repo.
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
Requirements
- Git
- CMake (3.10.2 or later)
- Ninja (or other build tool)
- Python, for fetching dependencies
- depot_tools in your path
Build options
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)
Building
Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
Getting source & dependencies
# Clone the repo as "tint" git clone https://dawn.googlesource.com/tint tint cd tint # Bootstrap the gclient configuration cp standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
Compiling using CMake + Ninja
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
Compiling using CMake + make
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
Compiling using gn + ninja
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
Fuzzers on MacOS
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
Checking [chromium-style] issues in CMake builds
The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.
In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC
to the version of clang checked out by gclient sync
and setting the TINT_CHECK_CHROMIUM_STYLE
to ON
.
mkdir -p out/style cd out/style cmake ../.. CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds
Issues
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Contributing
Please see the contributing guide in the Dawn repo.