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SpeedTree

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The ultimate vegetation software
SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.

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Find the assets you need
Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Browse the SpeedTree Library for a living collection of adaptable assets with high resolution PBR textures, seasonal variations, and wind animations to bring any game or film environment to life.

Works with any engine, on every platform
Export your work to popular 3D software and real-time engines at any stage. The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.
SpeedTree 10 benefits
More creative control
Enhance precision, and gain more artistic accuracy of outcomes through the addition of the enhanced Cutout editor.
Enhanced realism
Additional procedural features such as advanced vines physics and real time trimming have been added to help mimic real life.
More organic options
Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.

Resources

Bringing your environments to life with SpeedTree 10
Get to know the latest SpeedTree 10 features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.

Discover the latest version of SpeedTree
SpeedTree 10 empowers users to have more creative control when creating both realistic and stylized vegetation for performant, real-time environments.

Example game scene: Japanese Garden
See how SpeedTree and URP come together in this stunning game setting, made with Unity.

SpeedTree 9.5 with Studio Gimbal
Join the talented team from Studio Gimbal as they take us through a quick demo of how they used SpeedTree 9.5 to create a Bigleaf Maple Tree.
Frequently asked questions
What is SpeedTree?
+SpeedTree is the industry-standard for vegetation creation. The toolkit consists of a modeler, tree library, and Runtime SDK.
Does SpeedTree work with Unity?
+Yes, SpeedTree's integration with the Unity Editor allows for a smooth workflow featuring the one-draw-call, straight-to-Unity export, and the all-new SpeedTree lightweight wind.
Is SpeedTree only for Unity users?
+No, SpeedTree comes with a highly flexible workflow that allows you to export your work to the real-time engine or DCC of your choice. No engine-specific modeler or license is needed.
Which SpeedTree product should I get? Can I try SpeedTree for free?
+If you work on vegetation creation for film or games, the SpeedTree Modeler is the way to go. Learn more about the SpeedTree product portfolio and pick what is right for your needs on speedtree.com.
If you’re a student or hobbyist, sign up for the learning edition.
If you have any questions or would like a free trial, contact us.
Is SpeedTree only a modeler?
+No, SpeedTree features a modeler, tree library, and RuntimeSDK. In the library, you can find production-ready assets with built-in PBR textures, seasonal variations, and customizable wind settings, for both VFX and games.
What features can I expect when I start using the modeler?
+The main modeler features are:
- Artist-focused procedural modeling
- Nondestructive manual editing
- Photogrammetry tools
- Wind (shader-based for games, caches for VFX)
- Growth
- Dynamic LOD generation
- Extensive export system (atlases, billboards, .st, .st9 .cgf, .stsdk, .fbx, obj, .usd ., .xml, .abc)
How much does SpeedTree cost?
+Our Indie subscriptions start at $19 per month (formerly $999 per year), and Pro licenses start at $299. If your revenue exceeds $1M per year, contact us for custom licensing. See more options.
What is the latest version of SpeedTree and what is new?
+SpeedTree 10 modeler is the latest version and includes:
- Physics-based vines: A new generator with drooping and hanging capabilities equipped for a broad range of uses.
- Trim: A screen space tool for cutting and pruning the tree.
- Spine: A way to rig meshes from DCC applications in order to set them with SpeedTree spines. This allows you to bend and animate a mesh while setting it with bones and location information.
I have seen a lot of realistic trees made with SpeedTree, but is it possible to make stylized vegetation?
+You can use SpeedTree to bring any environment – stylized or realistic – to life. You can start with production-ready assets from the SpeedTree Library and tweak them in the modeler, or you can create from scratch using the modeler. Curious to see stylized vegetation made with SpeedTree? Watch our sizzle reel.
Does SpeedTree offer customer support?
+Do export options differ depending on which SpeedTree license I have?
+Games tools export: .OBJ, .FBX, .USD, .ST, .STSDK, .CGF, .XML
Cinema tools export: Static Mesh, Point Cache, .OBJ, .FBX, .ABC, .USD, .XML
Learning Edition doesn’t allow exports of any kind.A SpeedTree trial allows exports but limits the mesh size + number of frames in animations.
For more details, please review our documentation and see all license options.
I have SpeedTree now. Am I eligible for an upgrade to SpeedTree 10?
+Yes, SpeedTree 9 users may be eligible for an upgrade to SpeedTree 10, depending on a few factors:
- If you have a traditional games license purchased within the last 12 months before the SpeedTree 10 release, you are eligible for an upgrade. This grace period ensures that recent buyers do not miss out on the latest features and improvements. If the license is older than 12 months, please email sales@speedtree.com.
- Users with an active subscription (Live games, Cinema/VisSim or Indie/Pro) are eligible to upgrade to SpeedTree 10 at no additional cost.
If you have SpeedTree 8 or lower, please contact us.