| CARVIEW |
Method
Our novel framework bridges neural scene reconstruction and physics simulation to achieve the joint modeling of physics, geometry, and appearance. We realize a particle-based physical simulator and a highly efficient method for transitioning from SDF-based neural implicit representations to explicit representations that are conducive to physics simulation. Furthermore, we propose a joint uncertainty modeling approach, encompassing both rendering and physical uncertainty, to mitigate the inconsistencies and improve the reconstruction of thin structures.
Results
Indoor Scene Reconstruction
Examples from ScanNet++, ScanNet and Replica demonstrate our model produces higher quality reconstructions compared with the baselines. Our results contain finer details for slender structures (chair legs and the objects on the table) and plausible support relations, which are shown in the zoom-in boxes.
Object Stability Comparison
We visualize the trajectory for the reconstructed object during dropping simulation in Isaac Gym. Our method enhances the physical plausibility of the reconstruction results, which can remain stable during dropping simulation in Isaac Gym.
Reconstructed Scene in Physical Simulator
Our results exhibit substantial stability improvements in physical simulators compared with existing methods, signaling a broader potential for physics-demanding applications.
BibTeX
@inproceedings{ni2024phyrecon,
title={PhyRecon: Physically Plausible Neural Scene Reconstruction},
author={Ni, Junfeng and Chen, Yixin and Jing, Bohan and Jiang, Nan and Wang, Bin and Dai, Bo and Li, Puhao and Zhu, Yixin and Zhu, Song-Chun and Huang, Siyuan},
journal={Advances in Neural Information Processing Systems},
year={2024}
}