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asm Code Snippets
asm Syntax
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I use GetTickCount in a lot of my applications, so I built this snippet to convert to hours minutes and seconds. Leading extraneous data is excluded from output. (View Snippet)
User can enter an ascii string of up to 48 characters consisting of 1's or 0's, with randomly interspersed whitespace.
IE: 1011111001011110 will be evaulated equally to
Algorithm parses from right to left so will be truncated at 16 position
Purpose is to give all those still programming in... (View Snippet)
This is somewhat a simple project I wrote by getting help from google groups I always recommend.
assemble this code using this command: (View Snippet)
This is a program I wrote for my x86 assembly class which is basically the Spade Invaders game in all its glory. It uses Irvine32.inc which came with the textbook. (View Snippet)
This is a program I wrote for my x86 assembly class which generates matrices, multiplies them, and computes how long the arithmetic took. It uses Irvine32.inc which came with the textbook. (View Snippet)
This is a program I wrote for my x86 assembly class which revolves a "roulette wheel" around. Wait about a minute and it will eventually slow down to a stop. It uses Irvine32.inc which came with the textbook. (View Snippet)
This is a program I wrote for my x86 assembly class which bounces an ASCII ball across the screen. It uses Irvine32.inc which came with the textbook. (View Snippet)
This is a program I wrote for my x86 assembly class which computes the sum of n numbers. It uses Irvine32.inc which came with the textbook. (View Snippet)
There are numerous calls to Win32 API that return detailed information as to failure via GetLastError (). I've devised a method by which to get the textual information corresponding to error and the address of the call that caused the violation. If GetLastError () returns null, then it can serve... (View Snippet)
A test program that will call the PROC findGCD, passing in the integer values input by the user and then it will display the results to the screen. (View Snippet)