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Newest 'game-design' Questions - Role-playing Games Stack Exchange
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Learn more about TeamsQuestions tagged [game-design]
For questions about the design of RPGs themselves. Not for questions about homebrewing subsystems, rules, or house rules questions. More specific tags may apply—click “info” or “learn more…” for a guide.
257 questions
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Feedback for Idea for deterministic RPG mechanics [closed]
I'm here to solicit feedback for a TTRPG mechanical system. The central mechanical conceit here would be purely deterministic resolutions mechanics designed to maximize player skill and decision ...
1
vote
0
answers
85
views
How to Design an "Opt-In" Magic System? [closed]
I'm working on a tttrpg design, and one of my goals is to allow every character to basically choose how many "spells" they would like to have. I don't necessarily want this to be decided on ...
5
votes
3
answers
798
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Can Skills Replace Spells as a Source of Supernatural Abilities?
I'm working on a TTRPG design and one of the things I'm trying to avoid is recreating the "Martial / Caster" divide found in D&D and many other games in that family tree. One idea I'm ...
30
votes
2
answers
2k
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How are rounding principles chosen in system design?
As part of attempts to design a system from scratch, I encountered a potential need to deal with division. And where there's division, there's usually rounding. Rounding off halves seems to be a ...
2
votes
1
answer
137
views
Balancing Aspect-like mechanics with significantly variable breadth and 'height' of maximum bonus
I'm trying to homebrew a game mechanic that is similar to FATE Core's Aspects and Fate Points, but with the following differences:
An Aspect-like trait can have different breadth of applicability and ...
1
vote
1
answer
247
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Very basic Health System for novice RPG games [closed]
Me and a group of friends are going to play RPG (DnD like) for the first time and since we don't know any DMs (or anyone proficient in DnD rules) we decided on a more casual approach, in which for ...
21
votes
1
answer
5k
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Is there now a citation for "D&D is not a physics simulation"?
The rules often lead to outcomes that differ from what one would expect from real-world physics, and answers here sometimes make the point that "D&D is not a physics simulation/simulator"...
1
vote
0
answers
105
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Seeking feedback on experimental fight mechanic [closed]
This would be a sci-fi based rpg with playable alien species; some of which would suffer at speed and dexterity but would be better suited to absorb damage. To simulate this I have considered the ...
8
votes
5
answers
2k
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Is there a way knowledge checks can be done without an Intelligence trait?
I've seen people criticize the use of intelligence traits in RPGs- for example, in the Gemini RPG there is no intelligence trait because the authors intended a PC to be "as intelligent as you ...
16
votes
3
answers
2k
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Is there any explanation or discussion regarding the change in the Bard class from its AD&D1ed orignal implementation?
If I recall correctly, the Bard in AD&D1ed was a true dual (triple) class character who had to progress as a pure fighter, then a pure thief, and then finally could begin to progress as a bard. In ...
8
votes
2
answers
987
views
Is there an ideal order of chapters for RPG core books?
I have in my years of playing RPGs seen many possible orders for the chapters in an RPG, and somehow they always feel off to me because some parts are feeling as if they are in the wrong spot. Let me ...
10
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6
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2k
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How can I make weapons of the same playstyle (reliable/risky) in my dice pool system (Feedback Loop) feel distinct mechanically?
I am currently making a sci-fi biopunk TTRPG system. In the system, attack rolls are made by rolling 4d6, then adding together either the 3 highest or the 2 highest rolls, depending on the weapon. If ...
3
votes
2
answers
351
views
How to design a superhero rpg around a certain power level? [closed]
A common thing in superhero rpgs is that they're designed for all characters to be within a specific power range, mainly for balance purposes and not having to deal with absurd situations like Aunt ...
user85295
5
votes
3
answers
610
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Advice for designing clocks in PBTA games
I'm creating a PBTA game about mice with swords. The feel I'm going for is "little creatures in a big, dangerous world."
I'd like to use clocks so that the GM can track moon phases and ...
2
votes
0
answers
121
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How do I develop a vehicle design system for a tabletop roleplaying game (examples include Traveller, Striker, and Fire Fusion& Steel)? [closed]
How do I develop a crunchy simulationist vehicle design system for a tabletop roleplaying game (examples include Traveller, Striker, and Fire Fusion& Steel)?
How do I develop a vehicle design ...
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