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Building in Unity fails with: Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.` · Issue #104 · supabase-community/supabase-csharp · GitHub
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The library seems to be working fine within the Editor, but as soon as I try to make an actual build, I get like 13 of these errors:
Burst internal compiler error: Burst.Compiler.IL.CompilerExceptionAssemblyResolution: Unable to resolve type `System.Runtime.CompilerServices.IsReadOnlyAttribute. Reason: Unknown.`
Sometimes I also get
Library/Bee/artifacts/MacStandalonePlayerBuildProgram/AsyncPluginsFromLinker: Failed to find entry-points:
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindow.cs:189)
But not always...
To Reproduce
I tried installing using the steps described here: https://github.com/supabase-community/supabase-csharp/wiki/Unity
And also using the NuGet for Unity package: https://github.com/GlitchEnzo/NuGetForUnity
Both result in the same outcome.
System information
- OS: macOS 13.5.1 (22G90)
I'm attaching the full Editor.log file so you can see all the errors. (too big to just post as text)
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