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exporting data from pixelorama (en) · nklbdev/godot-4-importality Wiki · GitHub
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exporting data from pixelorama (en)
nklbdev edited this page Aug 1, 2023
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Pixelorama is a pixel art editor built on the Godot engine. A great example of how Godot can be used not only as a game engine, but also as a desktop application development tool. This software is open source and licensed under the MIT license. The repository is on GitHub.
Pixelorama out of the box allows you to use:
- Layers
- Timeline (table of frames and layers)
- Tags on the timeline, indicating sections of individual animations
- Editable palettes
- Tools assigned to the left and right mouse buttons
- And much more
<p-align="center">
Pixelorama timeline tags are used to export a series of animations from a Pixelorama document (*.pxo
). Unfortunately, they cannot separately specify the playback direction and the number of animation repetitions. Therefore, to specify these parameters, use the suffixes added at the end of the tag name:
<animation_name> [-d:<direction>] [-r:<repeat_count>]
Where:
-
direction
- animation direction. Possible values:-
f
(forward) - forward (default) -
r
(reverse) - back -
pp
(ping-pong) - forward and then back -
ppr
(ping-pong reverse) - first back and then forward
-
-
repeat_count
- the number of repetitions of the animation (default 1). If 0 is specified, the animation will loop indefinitely.
For example:
Idle -r:0
Run -r:0
Jump
Crouch
Hurt
Die
Special -d:pp -r:0
<p-align="center">
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