You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
PyOpenGL is normally distributed via PyPI using standard pip:
$ pip install PyOpenGL PyOpenGL_accelerate
You can install this repository by branching/cloning and running
pip:
$ cd pyopengl
$ pip install -e .
$ cd accelerate
$ pip install -e .
Note that to compile PyOpenGL_accelerate you will need to have
a functioning Python extension-compiling environment.
Learning PyOpenGL
If you are new to PyOpenGL, you likely want to start with the OpenGLContext tutorial page.
Those tutorials require OpenGLContext, (which is a big wrapper including a whole
scenegraph engine, VRML97 parser, lots of demos, etc) you can install that with:
$ pip2.7 install "OpenGLContext-full==3.1.1"
Or you can clone it (including the tutorial sources) with:
The documentation pages are useful for looking up the parameters and semantics of
PyOpenGL calls.
Running Tests
You can run the PyOpenGL test suite from a source-code checkout, you will need:
git (for the checkout)
GLUT (FreeGLUT)
GLExtrusion library (libgle)
GLU (normally available on any OpenGL-capable machine)
tox (pip install tox)
Running the test suite from a top-level checkout looks like:
$ tox
The result being a lot of tests being run in a matrix of environments.
All of the environment will pull in pygame, some will also pull in
numpy. Some will have accelerate, and some will not.