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Release Version 0.6.1 · facebookresearch/pytorch3d · GitHub
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Version 0.6.1
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This release brings PyTorch 1.10 builds and numerical fixes and improvements
Large fixes
- Raysampling now works with non-square image conventions commit
- Perspective_correct mesh rasterization calculation is protected against divide-by-zero. This fixes quite a number of bug reports, e.g. #561. commit
Breaking changes
- This commit makes camera code more consistent in behaving like align_corners=False everywhere, by removing some extra -1’s in the code for screen space conversion. (1) If you create a camera in screen coordinates, i.e. setting in_ndc=False, then anything you do with the camera which touches NDC space may be affected, including trying to use renderers. The transform_points_screen function will not be affected. (2) If you call the function “transform_points_screen” on a camera defined in NDC space then results will be different.
Bug fixes
- Raysampling now works with cameras defined in screen space. commit.
- Pointclouds.inside_box is now properly reduced rather than returning separate results per axis. commit
- PulsarPointsRenderer fixed with non-square cameras commit
- Functions clone and detach on TexturesUV properly propagate align_corners and padding_mode options. commit
- Fixing default arguments of add_points_features_to_volume_densities_features commit
- Fix opencv camera conversion for non-square images (affects pulsar) commit
Small improvements
- Some matrix conversions are now traceable with torch.jit. commit
- Fixes to compiled code to make windows builds happier commit commit
- A new set of tests, test_camera_pixels, illustrates the precise mapping of pixels for cameras. commit
- Numerical improvements in IOU calculation commit and commit
- New option on TexturesUV to choose sampling_mode. commit
- The plotly visualization will show face colors from a TexturesAtlas with K=1 commit
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