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Release v0.2.5 · facebookresearch/pytorch3d · GitHub
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Changelog
New features
- Data loaders for common 3D datasets
- New texturing API
-Separate classes: TexturesVertex, TexturesUV, TexturesAtlas | commit- Existing Textures class is now deprecated and will be removed in the next release.
- Cameras API refactor
- Renaming and restructure to have consistency across all classes | commit
- Cameras have been renamed as follows:
OpenGLPerspectiveCameras
->FoVPerspectiveCameras
OpenGLOrthographicCameras
->FoVOrthographicCameras
SfMPerspectiveCameras
->PerspectiveCameras
SfMOrthographicCameras
->OrthographicCameras
- All cameras now output projected values in NDC with the option to provide params in screen coordinates and convert them to NDC.
- Refer to the new note cameras.md for more detailed information.
- Barycentric clipping in CUDA
- Move barycentric clipping from PyTorch to CUDA for increased efficiency. Now available as a rasterization setting
clip_barycentric_coords
. | commit
- Move barycentric clipping from PyTorch to CUDA for increased efficiency. Now available as a rasterization setting
- One new representation for rotations
- Conversions to and from Zhou et al 6d rotation represention | commit
- Customizable Background color
- Option added to HardPhongShader, HardGouraudShader, and HardFlatShader | commit
- Joining several meshes to render a single scene
- CUDA op for interpolating face attributes
- Functionality which was in python moved to cuda
26d2cc2
- Functionality which was in python moved to cuda
- Gather scatter on CPU | commit
- C++/CUDA implementations of sigmoid/softmax blending functions | commit 1
- C++ implementations for point-to-mesh distance functions | commit
detach
method forMeshes
,Pointclouds
andTextures
| commit- Support for multiple
align_modes
in the Cubify operator | commit - Texture maps (i.e. the TexturesUV class) now has align_corners and padding_mode customizable, and the default has changed to align_corners=True. | commit
New tutorials:
- Data loading with ShapeNetCore and R2N2 dataloaders | commit
- Fitting a textured mesh from multiview images | commit
Small updates
- Compatibility with PyTorch 1.6
- Flag to make sorting optional in KNN
806ca36 update_padded
method on meshes- Other optimizations use this | commit
Bug Fixes:
- Temporary fix for rendering from inside a surface results in uninterpretable images | [issue]commit
- This fix culls all face which are partially behind the image plane
- Scaling Pointclouds by a scalar now works | commit
- SO3 log map fix for singularity at PI | commit
- Join mismatched texture maps on CUDA | commit
- Flat shading fix | commit
- Efficiency PnP bug fix | commit
look_at_transform
now gives the correct location of the camera when the objectat
location is not at(0,0,0)
| commit- Rendering a batch of meshes with texture maps now correct for all members of the batch #283 | commit
- Extending meshes with texture maps where the verts and the verts_uvs have different lengths is now correct commit
Breaking Changes
- Unused parameter composite_params removed from compostor classes | commit
Textures
has now moved: (prev)from pytorch3d.structures import Textures
-> (new)from pytorch3d.renderer import TexturesUV, TexturesVertex, TexturesAtlas
. In addition due to the new texturing API, the genericTextures
class will be deprecated in the next release (it is still currently available to be imported frompytorch3d.renderer
)
Assets 2
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