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ActionScript Books

Bestselling
Learning ActionScript 3.0
by Rich Shupe, Zevan Rosser
Print: $39.99
Ebook: $31.99
Bundle: $43.99
Flash CS4: The Missing Manual
by Chris Grover
Print: $39.99
Ebook: $31.99
Bundle: $43.99
Essential ActionScript 3.0
by Colin Moock
Print: $54.99
Ebook: $43.99
Bundle: $60.49
Learning Flash CS4 Professional
by Rich Shupe
Print: $44.99
Ebook: $35.99
Bundle: $49.49
Learning Flex 3
by Alaric Cole
Print: $39.99
Ebook: $31.99
Bundle: $43.99
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flex & bison
by John Levine
Print: $29.99
Ebook: $23.99
Bundle: $32.99
Learning Flash Media Server 3
by William Sanders
Print: $19.99
Ebook: $19.99
Bundle: $21.99
Learning Flash Media Server 2
by William Sanders
Print: $19.99
Ebook: $19.99
Bundle: $21.99
Introduction to Flex 2
by Roger Braunstein
Print: $9.99
Ebook: $9.99
Bundle: $10.99
Flex Early Evaluation: Assessing Flex and Your Project Needs
by Anthony Franco, EffectiveUI Inc.
Print: $9.99
Ebook: $9.99
Bundle: $10.99
Upcoming
Three Songs, No Flash!
by Loe Beerens
Print: $24.95
Mastering Canon EOS Flash Photography
by NK Guy
Print: $44.95
Actionscript Experts
Ryan Benedetti
holds a Master of Fine Arts degree in creative writing from the University of Montana and teaches in the Liberal Arts Department at Salish Kootenai College (SKC) on the Flathead Indian Reservation.
Rich Shupe
is co-author of Learning ActionScript 3.0 (O'Reilly), and teaches ActionScript programming at New York's School of Visual Arts' MFA Computer Art Department.
Marco Casario
has dedicated himself to innovative projects for the web using Flash and Director (as far back as versions 3 and 5). In 2005, Marco founded Comtaste, a company dedicated to exploring new frontiers in Rich Internet Applications and the convergence between the web and the world of mobile devices--MobyMobile and…
Colin Moock
is an independent Flash platform expert with a passion for networked creativity and expression. He has been researching, designing, and developing for the Web since 1995.
Actionscript Answers
O'Reilly Answers: Clever Hacks. Creative Ideas. Innovative Solutions.- What are the most powerful aspects of ActionScript?
- ActionScript
- What will you use for iPhone development?
- The key differences between ActionScript 3 (AS 2) and ActionScript 3 (AS 3)
- What are the key differences between ActionScript 3 (AS 2) and ActionScript 3 (AS 3)?
- How to Parse Atom Feeds with Flex/ActionScript
- How to Create Reusable Code in ActionScript 3.0
- What's coming next for ActionScript?
Actionscript News & Commentary
Announcing O'Reilly Answers - Clever Hacks. Creative Ideas. Innovative Solutions.

November 4, 2009
We're launching the beta of O'Reilly Answers, and I'm inviting you to be part of it. In brief, O'Reilly Answers is a community site for sharing knowledge, asking questions, and providing answers that brings together our customers, authors, editors, conference speakers, and Foo (Friends of O'Reilly). O'Reilly is at the center of an amazing exchange of knowledge sharing and idea generation, and we want you to join us in changing the world by spreading the knowledge of innovators.
Advantages of Lazy Loading
By Amy BlankenshipOctober 30, 2009
Wikipedia defines Lazy Loading as "a design pattern commonly used in computer programming to defer initialization of an object until the point at which it is needed." Typically, we do this to make an RIA application more responsive–since we're not...
Create cleaner ActionScript with conditional compiling
By Tyler LarsonOctober 26, 2009
A large part of any ActionScript project is code dedicated to testing and debugging. These parts of your application may be needed while in development, but usually not needed within a production environment. You might think that making a...
ExternalInterface and Code Injection Part 2
By Tom BarkerSeptember 25, 2009
In a previous article I outlined why I needed to inject JavaScript into a page from ActionScript, now I'd like to show the implementation. Essentially I created a new class called JSInjector. Within JSInjector I created a static function...
Custom SortableList Component using Flex 4
By Simon BarberSeptember 9, 2009
Recently, I decided to get my hands dirty with the latest build of Flex 4 SDK and Flash Builder 4. The new IDE has a lot of really exciting new features that will save developers a lot of time. The features that excite me the most are the new Spark components and skinning capabilities in the new SDK. Towards the beginning of the year I had read through the first few drafts of the new Spark component architecture, the style changes and how easy it is to skin components. Lots of things have changed since then, so I decided to refresh my memory and build a simple component to test my knowledge. Behold the SortableList component.
ExternalInterface and Code Injection Part 1
By Tom BarkerSeptember 7, 2009
In some of my recent articles I detailed the architecture and some implementation of a video player swapper - that is a video player that can play different kinds of videos, assuming that the videos required specific unique players. After...
10 Tips for Flex Application Performance

September 2, 2009
We're going to keep this post lean and mean, and get down to business with 10 Tips that will keep your Flex applications fast, lean, and responsive. Read on to see the list.
DRM Free!
Actionscript Community
InsideRIA is an invaluable resource for information on the ever-changing state of design and development of rich Internet applications (RIAs).
ActionScript Resources
ActionScript Book Excerpts:
- Chapter 1: ActionScript Basics from ActionScript 3.0 Cookbook
- Chapter 2: Custom Classes from ActionScript 3.0 Cookbook
- Chapter 3: Runtime Environment from ActionScript 3.0 Cookbook
- Chapter 5: Arrays from ActionScript 3.0 Cookbook
- Chapter 6: Display List from ActionScript 3.0 Cookbook
- Appendix: Unicode Escape Sequences for Latin 1 Characters from ActionScript 3.0 Cookbook
- Chapter 1: ActionScript Overview from Learning ActionScript 3.0
- Chapter 4: The Display List from Learning ActionScript 3.0
- Chapter 7: Motion from Learning ActionScript 3.0
- Appendix B: Latin 1 Character Repertoire and Keycodes from ActionScript for Flash MX
- Chapter 12: How Do I Draw with Code? from The ActionScript 3.0 Quick Reference Guide
- Chapter 10: Statements and Operators from Essential ActionScript 3.0
- Chapter 18: A Sample Migration from The ActionScript 3.0 Quick Reference Guide
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