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Current version is mostly focused on auto-detecting the logged-in user when the application is running on a canvas.
Just add the provider as usual, passing your app's Kongregate API key (add /api to the URL to get it). For example:
Rails.application.config.middleware.use OmniAuth::Builder do
provider :kongregate, 'YOUR_API_KEY'
end
When your game is first open on Kongregate, redirect to /auth/kongregate (preserving the kongregate_user_id and kongregate_game_auth_token parameters) to perform the authentication.
If the token is valid, /auth/kongregate/callback will fire. You can get the validated user_id and the username there with:
Guest access (users that are not logged in on Kongregate) will result in an auto-generated, non-numeric value in user_id (so it won't clash with kongregate_user_id), prefixed with "g_", so applications have a set of temporary credentials until the user decides to authenticate.
TODO
Display the Kongregate login form for non-authenticated users
Contributing
Fork it
Create your feature branch (git checkout -b my-new-feature)
Commit your changes (git commit -am 'Added some feature')
Push to the branch (git push origin my-new-feature)