Number skeletons are a locale-agnostic way to configure a NumberFormatter in ICU. Number skeletons work in MessageFormat.
Number skeletons consist of case-sensitive tokens that correspond to settings in ICU NumberFormatter. For example, to format a currency in compact notation with the sign always shown, you could use this skeleton:
sign-always compact-short currency/GBP
Since ICU 67, you can also use more concise syntax:
+! K currency/GBP
To use a skeleton in MessageFormat, use the “number” type and prefix the skeleton with ::
{0, number, :: +! K currency/GBP}
The ICU toSkeleton() API outputs the long-form skeletons, but all parts of ICU that read user-specified number skeletons accept both long-form and concise skeletons.
Syntax
A token consists of a stem and zero or more options. The stem is what occurs before the first "/" character in a token, and the options are each of the subsequent "/"-delimited strings. For example, "compact-short" and “currency” are stems, and "GBP" is an option.
Tokens are space-separated, with exceptions for concise skeletons listed at the end of this document.
Stems might also be dynamic strings (not a fixed list); these are called blueprint stems. For example, to format a number with 2-3 significant digits, you could use the following stem:
@@#
A few examples of number skeletons are shown below. The list of available stems and options can be found below in Skeleton Stems and Options.
Examples
Long Skeleton
Concise Skeleton
Input
en-US Output
Comments
percent
%
25
25%
.00
.00
25
25.00
Equivalent to Precision::fixedFraction(2)
percent .00
% .00
25
25.00%
scale/100
scale/100
0.3
30
Multiply by 100 before formatting
percent scale/100
%x100
0.3
30%
measure-unit/length-meter
unit/meter
5
5 m
UnitWidth defaults to Short
measure-unit/length-meter unit-width-full-name
unit/meter unit-width-full-name
5
5 meters
currency/CAD
currency/CAD
10
CA$10.00
currency/CAD unit-width-narrow
currency/CAD unit-width-narrow
10
$10.00
Use the narrow symbol variant
compact-short
K
5000
5K
compact-long
KK
5000
5 thousand
compact-short currency/CAD
K currency/CAD
5000
CA$5K
-
-
5000
5,000
group-min2
,?
5000
5000
Require 2 digits in group for separator
group-min2
,?
15000
15,000
sign-always
+!
60
+60
Show sign on all numbers
sign-always
+!
0
+0
sign-except-zero
+?
60
+60
Show sign on all numbers except 0
sign-except-zero
+?
0
0
sign-accounting currency/CAD
() currency/CAD
-40
(CA$40.00)
Skeleton Stems and Options
The full set of features supported by number skeletons is listed by category below.
Notation
Use one of the following stems to select compact or simple notation:
compact-short or K (concise)
compact-long or KK (concise)
notation-simple (or omit since this is default)
There are two ways to select scientific or engineering notation: using long-form syntax or concise syntax.
Scientific and Engineering Notation: Long Form
Start with the stem scientific or engineering. Those stems take the following optional options:
/sign-xxx sets the sign display option for the exponent; see Sign.
/*ee sets exponent digits to “at least 2”; use /*eee for at least 3 digits, etc.
Prior to ICU 67, use /+ee instead of /*ee.
For example, all the following skeletons are valid:
scientific
scientific/sign-always
scientific/*ee
scientific/*ee/sign-always
Scientific and Engineering Notation: Concise Form
The following are examples of concise form:
Concise Skeleton
Equivalent Long-Form Skeleton
E0
scientific
E00
scientific/*ee
EE+!0
engineering/sign-always
E+?00
scientific/sign-except-zero/+ee
More precisely:
Start with E for scientific or EE for engineering.
Allow either +! or +? as a concise sign display option.
Expect one or more 0s. If more than one, set minimum integer digits.
Unit
The supported types of units are percent, currency, and measurement units. The following skeleton tokens are accepted:
percent or % (concise)
Special: %x100 to scale the number by 100 and then format with percent
permille
base-unit
currency/XXX
measure-unit/aaaa-bbbb or unit/bbb (concise)
The percent, permille, and base-unit stems do not take any options.
The currency stem takes one required option: the three-letter ISO code of the currency to be formatted.
The measure-unit stem takes one required option: the unit identifier of the unit to be formatted. The full unit identifier is required: both the type and the subtype (for example, length-meter).
The unit stem is an alternative to measure-unit that accepts a core unit identifier with the subtype but not the type (for example, meter instead of length-meter). It also supports variations allowed by UTS 35, including the per unit with the -per- infix (for example, unit/furlong-per-second).
Per Unit
To specify a unit to put in the denominator, use the following skeleton token. As with the measure-unit stem, pass the unit identifier as the option:
per-measure-unit/aaaa-bbbb
Note that if the unit stem is used, the denominator can be placed in the same token as the numerator.
Unit Width
The unit width can be specified by the following stems:
The precision category has more blueprint stems than most other categories; they are documented in detail below. The following non-blueprint stems are accepted:
precision-integer (round to the nearest integer) — accepts fraction-precision options
precision-unlimited (do not perform rounding; display all digits)
precision-increment/dddd (round to dddd, a decimal number) — see below
precision-currency-standard
precision-currency-cash
To round to the nearest nickel, for example, use the skeleton precision-increment/0.05. For more information on the decimal number syntax, see Scale.
precision-increment/dddd implies minimum and maximum fraction digits equal to the precision of the decimal. There is not currently a way in skeleton syntax to specify an arbitrary min/max fraction digits when a rounding increment is used.
All rounding occurs after the number is scaled, such as in scientific notation or the scale skeleton.
Fraction Precision
The following are examples of fraction-precision stems:
Stem
Explanation
Equivalent C++ Code
.00
Exactly 2 fraction digits
Precision::fixedFraction(2)
.00*
At least 2 fraction digits
Precision::minFraction(2)
.##
At most 2 fraction digits
Precision::maxFraction(2)
.0#
Between 1 and 2 fraction digits
Precision::minMaxFraction(1, 2)
More precisely, the fraction precision stem starts with ., then contains zero or more 0 symbols, which implies the minimum fraction digits. Then it contains either a *, for unlimited maximum fraction digits, or zero or more # symbols, which implies the minimum fraction digits when added to the 0 symbols.
Note that the stem . is considered valid and is equivalent to precision-integer.
Fraction-precision stems accept a single optional option: a number of significant digits. The options here correspond to the API functions on FractionPrecision. Some options require specifying r or s for relaxed mode or strict mode. For more information, see the API docs for UNumberRoundingPriority.
Skeleton
Explanation
Equivalent C++ Code
.##/@@@*
At most 2 fraction digits, but guarantee at least 3 significant digits
Precisely, the option follows the syntax of the significant digits stem (see below), but one of the following must be true:
Option has one or more @s followed by the wildcard character (withMinDigits)
Option has exactly one @ followed by zero or more #s (withMaxDigits)
Option has one or more @s followed by zero or more #s and ends in s or r (withSignificantDigits)
Significant Digits Precision
The following are examples of stems for significant figures:
Stem
Explanation
Equivalent C++ Code
@@@
Exactly 3 significant digits
Precision::fixedSignificantDigits(3)
@@@*
At least 3 significant digits
Precision::minSignificantDigits(3)
@##
At most 3 significant digits
Precision::maxSignificantDigits(3)
@@#
Between 2 and 3 significant digits
...::minMaxSignificantDigits(2, 3)
The precise syntax is very similar to fraction precision. The blueprint stem starts with one or more @ symbols, which implies the minimum significant digits. Then it contains either a *, for unlimited maximum significant digits, or zero or more # symbols, which implies the minimum significant digits when added to the @ symbols.
Trailing Zero Display
Starting with ICU 69, a new option called trailingZeroDisplay was added. To enable this in an ICU number skeleton, append /w to any precision token:
Skeleton
Explanation
Equivalent C++ Code
.00/w
Exactly 2 fraction digits, but hide them if they are all 0
Prior to ICU 67, the symbol + was used for unlimited precision, instead of * (for example, .00+). For backwards compatibility, either + or * is accepted. This applies for both fraction digits and significant digits.
Rounding Mode
The rounding mode can be specified by the following stems:
The following examples show how to specify integer width (minimum or maximum integer digits):
Long Form
Concise Form
Explanation
Equivalent C++ Code
integer-width/*000
000
At least 3 integer digits
IntegerWidth::zeroFillTo(3)
integer-width/##0
-
Between 1 and 3 integer digits
IntegerWidth::zeroFillTo(1) .truncateAt(3)
integer-width/00
-
Exactly 2 integer digits
IntegerWidth::zeroFillTo(2) .truncateAt(2)
integer-width/*
-
Zero or more integer digits
IntegerWidth::zeroFillTo(0)
integer-width-trunc
-
Zero integer digits
IntegerWidth::zeroFillTo(0) .truncateAt(0)
The long-form option starts with either a single * symbol, signaling no limit on the number of integer digits (no truncateAt), or zero or more # symbols. It should then be followed by zero or more 0 symbols, indicating the minimum integer digits (the argument to zeroFillTo). If there is no * symbol, the maximum integer digits (the argument to truncateAt) is the number of # symbols plus the number of 0 symbols.
The concise skeleton is simply one or more 0 characters. This supports minimum integer digits but not maximum integer digits.
The special stem integer-width-trunc covers the case when both truncateAt and zeroFillTo are zero.
Prior to ICU 67, use the symbol + instead of *.
Scale
To specify the scale, use the following stem and option:
scale/dddd
where dddd is a decimal number. For example, the following are valid skeletons:
scale/100 (multiply by 100)
scale/1E2 (same as above)
scale/0.5 (multiply by 0.5)
The decimal number should conform to a standard decimal number syntax. In C++, it is parsed using the decimal number library described in LocalizedNumberFormatter::formatDecimal. In Java, it is parsed using BigDecimal. For maximum compatibility, it is highly recommended that your decimal number is able to be parsed by both engines.
Grouping
The grouping strategy can be specified by the following stems: